[agents] [Mycolleagues] CFP - International Workshop on Social Computing in Digital Education
Fernando Koch
fernandokoch at me.com
Fri Jun 5 00:30:32 EDT 2015
CALL FOR PAPERS
International Workshop on Social Computing in Digital Education
In conjunction with 2015 ASE Eighth International Conference on Social Computing
Stanford Uni, CA — 18-Au-2015
http://www.digedu-workshops.org
ORGANIZATION COMMITTEE
Dr. Tiago Thompsen Primo, Research Scientist, Samsung Research Institute
Dr. Andrew Koster, Research Scientist, Samsung Research Institute
GENERAL CHAIRS
Dr. Fernando Koch, Director R&D, Samsung Research Institute
Dr. Yeunbae Kim, VP R&D, Samsung Research Institute
STEERING COMMITTEE
Prof. Dr. Takao Terano, Tokyo Institute of Technology, Japan
Prof. Dr. Noburo Matsuda, Carnegie Mellon University, USA
IMPORTANT DATES
Paper submission: Jul 12th, 2015
Notification of acceptance: Jul 24th, 2015
Camera-ready: Jul 30, 2015
Workshop: Aug 18th, 2015
Submission site: https://easychair.org/conferences/?conf=socialedu2015
SUMMARY
The workshop aims to discuss computational models of social computing and
computational intelligence applied to Digital Education. This is a growing field of
research concerned to bring interactive technology to teaching and learning in
classroom. We seek to foment the discussion around new forms of assessment, and
models to understand the impact of social behaviour, learning context, and individual
profile upon learning performance. A basic premise of this workshop is to think of
multi-disciplinary and investigative approaches involving:
- Novel Data Mining and Machine Learning for Social Intelligence in Digital
Education
- Modelling of Social Behaviours, Emotional Intelligence, Influence processes and
other socials aspects that may influence learning performance
- Novel Recommendation and Inference Techniques in Digital Education
- Smart environments and Interactive systems of Social Computing in Digital
Education
- Analysis of social media and media intelligence in Digital Education
- Mobile Social Gaming in Digital Education
- User Experience for Digital Education
- Standards and Data representation to support reasoning and interoperability
- The utilization of mobile and wearable technology in social systems in Digital
Education, and others.
We would like to attract industrial research and practical research in academia,
whose groups are applying extended models of Computational Intelligence,
Computational Social Sciences, Learning analytics, Recommender Systems, Data
Mining, Intelligent Information Retrieval, Social Simulation, Human-Computing
Interaction, Knowledge Representation and Reasoning and others applied to the field
of Digital Education and Digital Teaching Platforms.
We also intend to establish a research community working on scientific and technological
aspects of the proposed topics, by inviting contributions of members in the industry and
applied research in academia.
As expected results, we seek to publish the proceedings Springer, possibly as
Communications in Computer and Information Science (CCIS). However, there might
be situations, where a joint publication is more reasonable and/or other publisher may
be considered.
SUBMISSION AND PUBLICATION
Submission is done electronically at Easychair, formatted according to LNCS
specification and submitted as a PDF file. The submission site is at:
https://easychair.org/conferences/?conf=socialedu2015
We seeks three types of submissions:
- Full paper of 8-12 pages.
- Short paper of 4 pages, such as position and early result papers.
- Demo paper of 4 pages describing a demonstration.
Submissions will be peer-reviewed by, at least, two reviewers per paper. Selection
criteria will include relevance, significance, impact, originality, technical soundness,
and quality of presentation. Some preference may also be given to papers which
address emergent trends or important common themes, or which enhance balance of
workshop topics.
TECHNICAL PROGRAM COMMITTEE (being invited)
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