[agents] Final Call for Papers - Workshop on Social believability in games (part of ACE 2013)
Harko Verhagen
verhagen at dsv.su.se
Thu Sep 19 04:35:16 EDT 2013
**excuses for cross-posting **
Deadline for papers extended to September 23!
The Social Believability in Games Workshop intends to be a point of
interaction for researchers and game developers interested in different
aspects of modeling, discussing, and developing believable social agents
and Non-Player Characters (NPC). This can include discussions around
behavior based on social and behavioral science theories and models,
social affordances when interacting with game worlds and more. The
intention is to invite participants from a multitude of disciplines in
order to create a broad spectrum of approaches to the area.
From the beginning of digital games, AI has been part of the main idea
of games containing acting entities, which is to provide the player with
"worthy" opponents (NPCs). The development of multiplayer games has
increased the demands put on the NPCs as believable characters,
especially if they are to cooperate with human players. However, the
social aspect of intelligent behavior has been neglected compared to the
development and use AI for other domains (e.g. route planning). In
particular, the interplay between intelligent behavior that is
task-related, the emotions that may be attached to the events in the
game world, and the social positioning and interaction of deliberating
entities is underdeveloped. This workshop aims to address this
deficiency by putting forward demonstrations of work in the integration
of these three aspects of intelligent behavior, as well as models and
theories that can be used for the emotional and social aspects, and for
the integration between the three aspects.
For this workshop, we invite participants to bring both their research
questions and the demonstrations or initial prototypes built to address
them. Additionally, we welcome contributions from research on social
ontology, social simulation, the social impact of believable agents,
intelligent virtual agents, and other related areas. The day will be
dedicated to demonstration and discussion, with ample time for
collaboration and comparison of theory, method, practice and results.
The purpose of this workshop is to allow discussion on the theories and
models for NPC social behavior and social affordances in industry as
well as between different but related academic disciplines. The expected
outcome is a better understanding of the overlaps and differences within
and between these communities. We also aim to document the workshop in a
journal article or journal special issue.
Social believability is of key interest to many parts of ACE, in
particular to game design and development. Believable game characters
are of essence for player enjoyment and immersion. Thus, discussing
elements of immersion from a research and a design perspective may
contribute to developing more entertaining computer games.
The workshop will take place at the Conference for Advances in Computer
Entertainment 2013
<http://www.advancesincomputerentertainment.org/> (ACE2013).
Topics
- NPC design created to explore hypotheses
- realized prototypes, demos, and applications
- social science reaction to modeled social behavior
- philosophical approaches to sociality, NPCs, and believable agents
- trade-off between autonomous NPCs and control over story lines
- provocative ideas
- authoring social behavior for NPCs and agents
Important dates
September 23: Paper Submission (extended)
October 7: Notification to authors
October 28: Camera ready submissions
November 12: Workshop, whole day
Workshop layout
The workshop will consist of two main activities: paper presentations
and group discussion. The morning session will be set aside for the
paper presentations. This time will also provide for discussion and
debate that will result from the paper presentations.
A hands-on session will be organized to recover from lunch where
participants' sample approaches to social behavior and believability.
Laptops will be set up with prototypes and commercial games (such as
PromWeek, the Pataphysic Institute, Versu, Black & White, and the Sims
3) that can inspire further discussions.
The afternoon session will be continued presentations, concluding with a
panel discussion concerning future work and collaborations in the area.
Organizers
Mirjam Eladhari (Malta University), Magnus Johansson (Stockholm
University), Josh McCoy (Univ. of California, Santa Cruz), Harko
Verhagen (Stockholm University)
Submissions
Discussion papers or extended abstract, send in via EasyChair link
https://www.easychair.org/conferences/?conf=sbg2013. The papers should
follow the Springer LNCS format
<http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0> and have
a length of 4 to 16 pages.
The accepted papers will be published online before the workshop. We aim
for postproceedings of selected full papers in a relevant journal.
We also encourage the submission of demonstrations of research
prototypes. Demonstrations should be accompanied by a single page
(excluding references) description and an optional video.
Programme Committee
Julian Togelius, IT University Copenhagen
Ian Horswill, Northwestern University
Mike Sellers, Kabaam
Ben Samuel, University of California Santa Cruz
Webpage: https://sites.google.com/site/socialbelievabilityingames/
More information about the agents
mailing list