[agents] deadline extension for the CAVE workshop @ AAMAS 2012

Frank Dignum F.P.M.Dignum at uu.nl
Mon Feb 27 02:35:14 EST 2012


Sorry if you receive multiple copies of this CFP.

SUBMISSION DEADLINE EXTENDED TO MARCH 11

********************************************************************************** 
LAST CALL FOR PAPERS
Cognitive Agents for Virtual Environments
Workshop at AAMAS 2012
http://www.staff.science.uu.nl/~dignu101/CAVE12/
**********************************************************************************
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Important dates:
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Deadline for submissions: 11 March 2012 (24:00 UTC)
Notification of acceptance: 3 April 2012
Camera-ready copy of papers: 10 April 2012
Workshop: 4 or 5 June 2012
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The workshop builds upon the AAMAS AGS 2009/10, EduMAS 2009 and AEGS 
2011 workshops where the main issue has been to incorporate elements of 
agent technology in games and similar virtual environments such as 3D 
training and educational applications to create more flexible and 
realistic game play. Although some of the technical issues have been 
overcome and middleware (such as Pogamut , EIS and CIGA ) has been 
developed to connect agent platforms to games like Unreal Tournament 
there are a number of fundamental challenges both on the technical as 
well as on conceptual and design level.
We intend to bring people working on virtual characters together with 
those working on agent platforms and languages and cognitive 
architectures. All three communities have important parts of solutions 
for creating agents for games and similar applications, but very little 
is currently being done to combine these solutions. Thus the workshop 
will encourage all submissions that connect the different communities 
and show the benefits from this combination.
There is a wide range of activity within the agent community considering 
various aspects of multi-agent systems, both theoretical as well as 
practical. This includes communication, team work, coordination and 
cooperation of agents. We want to explore how these results might be 
used in the context of games and other virtual applications that require 
interaction with real users and perhaps identify any additional 
requirements that should be imposed for these contexts. We also want to 
explore similarities between solutions developed within the agent 
community with those used by people studying cognitive architectures.
Finally, we would like to promote the testing and evaluation of suitable 
frameworks such that it will be clear which works best for the various 
types of game or application of gaming.

The topics of the workshop include but are not limited to:

• Real-time reactive behaviour
• Balancing reactive and pro-active behavior
• Cognitive approaches to agents for real-time systems (RTS) and games
• BDI-based agents for RTS and games
• Cognitive architectures used in the context of RTS and games
• Intelligent Virtual Agents (IVA)
• Spatial and Cognitive maps for games
• Ontologies for RTS and games
• Episodic memory for agents in games and RTS
• Interfacing agent platforms and cognitive architectures to real-time 
systems and games
• Design of Level of Detail of agent-gaming interfaces
• Scalability of agent technology and cognitive architectures
• Integrating agent architectures, cognitive architectures and IVA 
architectures
• Gaming middleware
• Approaches and methods for evaluating the agent platforms for RTS and 
games
• Benchmarks and test beds for evaluating agent technology for games
• Programmability of complex systems of agents interfaced with RTS and games
• Development and Design tools for engineering agents for RTS and games
• Teamwork approaches for agents in RTS and games
• Communication and coordination approaches for multi-agent systems for 
RTS and games
We welcome both theoretical papers that indicate how the theory can be 
used in practice as well as practical and empirical papers that provide 
solutions for theoretical issues. We also welcome in particular any 
papers that discuss experiences and lessons learned related to the 
application of agent technology in real-time systems and games. Both 
successes and "failures" are welcome as they both can help us to better 
understand the key issues in combining agents with real-time systems and 
games.
Papers will undergo the normal review process and are selected on the 
basis of quality. However, when choices have to be made we will try to 
spread the accepted papers over the main themes of the workshop. 
Interesting ideas are more important in this respect than detailed 
results on fringe topics.
We aim to publish the proceedings as an LNCS volume like last year. 
Depending on the quality and number of submissions we might additionally 
publish a special issue of a journal in game technology.

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Formatting guidelines:
-------------------

We encourage participants to submit a paper (15 pages max), describing 
their work on one or more of the topics mentioned above. All 
non-presenting participants will need to submit a one-page position 
statement which presents their view on agents for games and simulations 
relative to (one of) the workshop topics.
All submissions must include the author's name(s), affiliation, complete 
mailing address, phone number, fax number and email address. Please use 
the LNCS format for formatting your paper.
All accepted submissions and position statements will be published in 
the workshop proceedings.

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Submission procedure:
-------------------

Submissions should be submitted through the EasyChair system at

http://www.easychair.org/conferences/?conf=CAVE2012 in PDF format.

The deadline for receipt of submissions is March, 11, 2012. Papers 
received after this date will not be reviewed.

-------------------
Workshop Organizers
-------------------
1 Frank Dignum, Utrecht University,The Netherlands
2 Cyril Brom, Charles University in Prague, Czech Republic
3 KoenHindriks, Delft University of Technology, The Netherlands
4 Martin Beer, Sheffield University, United Kingdom
5 Deborah Richards, Macquarie University, Australia

-------------------
Program Committee:
-------------------

1. Elisabeth Andre (DFKI, Germany)
2. Ruth Aylett (Heriot-Watt University, UK)
3. Andre Campos (UFRN, Brazil)
4. Vincent Corruble (LIP6, France)
5. Yves Demazeau (CNRS, France)
6. Virginia Dignum (Utrecht University, The Netherlands)
7. Klaus Fischer (DFKI, Germany)
8. Hiromitsu Hattori (Kyoto University, Japan)
9. Stefan Kopp (University of Bielefeld, Germany)
10. Sarit Kraus (Bar-Ilan University, Israel)
11. MeiYii Lim (Heriot-Watt University, UK)
12. Simon Lynch (Univ. of Teeside, UK)
13. Hector Munoz-Avila (Lehigh University, Bethlehem, USA)
14. Joost van Oijen (VSTEP, The Netherlands)
15. Jeff Orkin (MIT, USA)
16. Ana Paiva (IST, Portugal)
17. Michal Pechoucek (CTU, Czech rep.)
18. David Pynadath (USC, USA)
19. Geber Ramalho (UFPE, Brazil)
20. Avi Rosenfeld (JCT, Israel)
21. Ilias Sakellariou (UOM, GR)
22. David Sarne (Bar Ilan University, Israel)
23. Barry Silverman (UPenn, USA)
24. Pieter Spronck (Tilburg University, The Netherlands)
25. Demosthenes Stamatis (TEIHE, GR)
26. Ioanna Stamatopoulou (South-East European Research Centre, 
Thessaloniki, GR)
27. Duane Szafron (U of Alberta, Canada)
28. Katia Sycara (CMU, USA)


-- 

************************************************************************
Frank Dignum                            *
Utrecht University                      *Knowledge is only one point,
The Netherlands                         *the ignorant have multiplied it
e-mail: F.P.M.Dignum at uu.nl              *
url: www.staff.science.uu.nl/~dignu101/ *                  (Baha'u'llah)
telephone: +31-30-2539109               *
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