[agents] AEGS Call for Participation - 2nd May 2011 Taipei

Beer, Martin M.Beer at shu.ac.uk
Sun Mar 27 12:51:55 EDT 2011


AEGS -- Call for Participation
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1st International Workshop Workshop on the uses of Agents for Education, Games and Simulation
http://www.windmill-cottage.net/AEGS-11/index.html
May 2, 2011, Taipei, Taiwan
AMPLE is colocated with AAMAS2011, Taipei, Taiwan, 2-6 May 2011
http://www.aamas2011.tw/
Please register through the AAMAS-registration procedure, see:
http://www.aamas2011.tw/AttendingAAMAS2011.html
Early registration fees apply until March 31!

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AEGS description:
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Training for complex situations in human societies such as in education, business transactions, military operations, medical care and crisis management can be provided effectively using serious games and simulations. In these types of games and simulations the role of agents to model and simulate naturally behaving characters becomes more and more important. Especially in situations where the games are not just meant to provide fun, but are used to support the learning process it is important that the games achieve their goal and do not just distract (or entertain) the trainee.
This workshop bringe sogether several strands that have been developing in a number of different workshops at AAMAS over recent years, and provides an opportunity to discuss common issues and to develop common understanding.
A major aim of this workshop is to discuss how to model rational (or non-rational, but natural) behaving agents who are embedded in a social context with other characters and humans. This is especially important when both characters and humans can be pro-active but also have to react to the behaviour of others in their environment.  Thus these characters should have some social conscience of themselves and others and base their decisions for actions on this knowledge. Of course social knowledge may consist of detailed knowledge such as that some person has been your long time friend and thus can be trusted to help you, but also general knowledge such as that society looks bad at people that cheat but adores people that grasp opportunities.  Thus we aim to model also different levels of action and interactions. Both the operational ones such as gestures and general way of animating characters, the tactical decisions such as negotiation tactics when trying to get some help and long term strategies such as behaving cooperative towards your boss in order to secure a promotion.  One of the interesting questions is how these should be modelled and how they interact? And how do current agent architectures support these models?
In general the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences of concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. And while the multi agent platforms offer communication facilities these can or should not be used when the agents are coupled to a game. So, although increased autonomy and intelligence may offer benefits for a more compelling game play and may even be necessary for serious games, it is not clear whether current multi agent platforms offer the facilities that are needed to accomplish this.
Accepted Papers
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See also: http://www.windmill-cottage.net/AEGS-11/programme.html
Middleware Architectures
Interfacing a Cognitive Agent Platform with Second Life
Surangika Ranathunga, Stephen Cranefield & Martin Purvis
CIGA: A Middleware for Intelligent Agents in Virtual Environments
Joost Van Oijen, Los Vanhe & Frank Dignum
How to compare usability of techniques for the specification of virtual agents behavior? An experimental pilot study with human subjects
Jakub Gemrot, Cyril Brom, Joanna Bryson & Michal Bida
Agent Architectures
ADAPT: Abstraction Hierarchies to Better Simulate Teamwork 59
Meirav Hadad & Avi Rosenfeld
An Architecture for Affective Behaviours Based on Conservation of Resources
Sabrina Campano, Etienne De Sevin, Vincent Corruble & Nicolas Sabouret
Adaption and Emergance
Socially-aware emergent narrative
Sergio Alvarez-Napagao, Ignasi Gmez-Sebasti, Sofia Panagiotidi, Arturo Tejeda, Luis Oliva & Javier Vzquez-Salceda
Organizing Scalable Adaptation in Serious games
Joost Westra, Frank Dignum & Virginia Dignum
Inferring Prgamatics from Dialogue Contexts in Simulated Virtual Agent Games
Yu-Hung Chien & Von-Wun Soo
Dialogues and Learning
Dialog Designs in Virtual Drama: Balancing Agency and Scripted Dialogs
Edward C.-C. Kao, Von-Wun Soo
Collection and Analysis of Multimodal Interaction in Direction Giving Dialogues: Towards an Automatic Gesture Selection Mechanism for Metaverse Avatars
Takeo Tsukamoto, Yumi Muroya, Masashi Okamoto & Yukiko Nakano
Learning by Playing in Agent-oriented Virtual Learning Environment
Yundong Cai & Zhiqi Shen
Organizers
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1 Dr Martin Beer
 Communications and Computing Research Centre
 ACES
 Sheffield Hallam University
 Email: m.beer at shu.ac.uk<mailto:m.beer at shu.ac.uk>
2 Cyril Brom
 Department of Software and Computer Science Education
 Faculty of Mathematics and Physics
 Charles University in Prague
 email: brom at ksvi.mff.cuni.cz<mailto:brom at ksvi.mff.cuni.cz>
3 Von-Wun Soo,
 Department of Computer Science
 Institute of Information Systems and Applications
 National Tsing Hua University
 email:soo at cs.nthu.edu.tw
4 Frank Dignum
 Department of Information & Computing Sciences
 Utrecht University
 The Netherlands
 e-mail: dignum at cs.uu.nl<mailto:dignum at cs.uu.nl>


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