[agents] 2CFP AEGS workshop at AAMAS 2011
Frank Dignum
dignum at cs.uu.nl
Sat Jan 22 08:55:46 EST 2011
Second Call For Papers
AAMAS-2011 Workshop on the uses of Agents for Education, Games and
Simulations
==============================================================================
at the Taipei International Convention Center (TICC) in Taipei, Taiwan
on May 2, 2011
In Conjunction with AAMAS 2011
Web Site
========
http://www.windmill-cottage.net/AEGS-11/index.html
Rationale and technical description
===================================
Nowadays, complex situations in human societies such as education,
business transactions, military operations,
medical care and crisis management can be trained using serious games
and simulations. In these types of games and
simulations the role of agents to model and simulate naturally behaving
characters becomes more and more important.
Especially in situations where the games are not just meant to provide
fun, but are used to support the learning
process it is important that the games achieve their goal and do not
just distract (or entertain) the trainee.
A first aim of this workshop is to discuss how to model rational (or
non-rational, but natural) behaving agents who
are embedded in a social context with other characters and humans. This
is especially important when both
characters and humans can be pro-active but also have to react to the
behaviour of others in their environment.Thus
these characters should have some social conscience of themselves and
others and base their decisions for actions
on this knowledge. Of course social knowledge may consist of detailed
knowledge such as that some person has been
your long time friend and thus can be trusted to help you, but also
general knowledge such as that society looks
bad at people that cheat but adores people that grasp opportunities.
Thus we aim to model also different levels of action and interactions.
Both the operational ones such as gestures
and general way of animating characters, the tactical decisions such as
negotiation tactics when trying to get some
help and long term strategies such as behaving cooperative towards your
boss in order to secure a promotion.
One of the interesting questions is how these should be modeled and how
they interact? And how do current agent
architectures support these models?
In general the technologies used in game engines and multi agent
platforms are not readily compatible due to some
inherent differences of concerns. Where game engines focus on real-time
aspects and thus propagate efficiency and
central control, multi agent platforms assume autonomy of the agents.
And while the multi agent platforms offer
communication facilities these can or should not be used when the agents
are coupled to a game. So, although
increased autonomy and intelligence may offer benefits for a more
compelling game play and may even be necessary
for serious games, it is not clear whether current multi agent platforms
offer the facilities that are needed to
accomplish this.
In this workshop we want to bring people together that address the
particular challenges of using agent technology
for games and simulations in particular for educational contexts.
The workshop will have four main themes:
1. Technical
What techniques are suitable for agents that are incorporated in
educational contexts, games and simulations. How
to balance intelligence and efficiency? How to couple the agents to the
game/simulation and manage this coupling’s
information flow? How to deal with the inherent real time nature of the
game engine environment? How to couple long
and short time interactions?
2. Conceptual
What information is available for the agents from the educational
context, game or simulation engine? How to
balance reaction to events with goal directed behavior. How to handle
ontological differences between information
used by agents and information from the domain? How do we choose the
actions of an agent. Too high level gives
little control; too low level makes the agent inefficient.
3. Design
How to design interactive systems containing intelligent agents. How do
we determine what agents should do and
should not do, such that local autonomy and story line are well
balanced. How to design the agents themselves that
are embedded in other (posibly diverse) systems (including the behavior
authoring tools and methodologies).
4. Education
It is also important that we introduce both the design and construction
of these collaborative autonomous systems
into the computer science curriculum and develop ways of encouraging
their effective utilisation across the
curriculum. Contributions to the workshop will be welcomed that provide
a mixture of relevant theoretical and
practical understanding of both the teaching and use of multi-agent
systems in educational and entertainment
research, together with practical examples of the use of such systems in
real application scenarios. These will be
written for students, teachers, producers, directors and other
professionals who want to improve their
understanding of the opportunities offered by the use of multi-agent
systems in teaching and entertainment
scenarios of all types.
Important Dates
===============
Deadline for receiving papers January 30, 2011
Notification to authors February 27, 2011
Camera ready paper March 7, 2011
Workshop May 2, 2011
Submission Procedure
====================
Paper Submission
The workshop welcomes submissions of original works relevant to the
topics described above. This year, the workshop will accept submissions
of both full papers (maximum 16 pages, LNCS format) and short papers
(maximum 8 pages, LNCS format).
Short papers are encouraged as a mechanism for the timely reporting of
interesting but preliminary work, that may not as yet have the level of
evaluation
or detail that would be expected for a regular paper. The program chairs
may, at
their discretion, accept papers that were submitted as regular papers
as short papers, if the authors have explicitly agreed to this
when registering their papers.
All accepted regular papers will receive a slot for oral presentation in
the conference. The accepted short papers will serve as the basis for
discussions during the workshop. If warranted
they maybe converted to regular papers for the postproceedings by
incoprorating the results of these discussions.
Submissions will be peer reviewed rigorously and evaluated
on the basis of adherence, originality, soundness, significance,
presentation, understanding of the state of the art, and overall
quality of their technical contribution. More details about the review
process can be found in the conference page.
The papers should be formatted according to LNCS specification and
submitted as PDF files. Instructions and templates can be found at
http://www.springer.de/comp/lncs/authors.html.
Final Papers must be submitted on A4 in PDF format.
Your paper should not include page numbers.
All final manuscripts should be uploaded to easychair no later than
Sunday 30th January 2011
========================
The submission web site is
http://www.easychair.org/conferences/?conf=AEGS-11
Submissions violating the formatting guidelines will be excluded from
the reviewing process.
At least one author of all accepted papers is expected to attend the
Workshop.
All accepted papers will be informally published in the Workshop
proceeedings, and the organisers intend to
organize a LNCS publication of the workshop proceedings.
PC Committee
============
# Elisabeth Andre (DFKI, Germany)
# Bill Clancey (NASA, USA)
# Rosaria Conte (ISTC-CNR, Italy)
# Vincent Corruble (LIP6, France)
# Yves Demazeau (CNRS-LIG, Grenoble)
# Virginia Dignum (Technical University Delft, The Netherlands)
# Alexis Drogoul (LIP6, France)
# Bruce Edmonds (MMU, UK)
# Corinna Elsenbroich (University of Surrey, UK)
# Klaus Fischer (DFKI, Germany)
# Hiromitsu Hattori (Kyoto University, Japan)
# Annerieke Heuvelink (TNO, The Netherlands)
# Koen Hindriks (Delft University, The Netherlands)
# Wander Jager (Groningen University, The Netherlands)
# Stefan Kopp (University of Bielefeld, Germany)
# Mike van Lent (SOAR technology, USA)
# Michael Lewis (University of Pittsburg, USA)
# MeiYii Lim (Heriot-Watt University, UK)
# Stacy Marsella (USC, USA)
# Hector Munoz-Avila (Lehigh university, Bethlehem, USA)
# Emma Norling (MMU, UK)
# Anton Nijholt (UT, The Netherlands)
# Joost van Oijen (VSTEP, The Netherlands)
# Jeff Orkin (MIT, USA)
# Ana Paiva (IST, Portugal)
# Michal Pechoucek (CTU, Czech rep.)
# David Pynadath (USC, USA)
# Geber Ramalho (UFPE, Brazil)
# Gopal Ramchurn (University of Southampton, UK)
# Avi Rosenfeld (JCT, Israel)
# David Sarne (Bar Ilan University, Israel)
# Maarten Sierhuis (NASA, USA)
# Barry Silverman (UPenn, USA)
# Pieter Spronck (Tilburg University, The Netherlands)
# Katia Sycara (CMU, USA)
# Duane Szafron (U of Alberta, Canada)
# Joost Westra (UU, The Netherlands)
Organizers
==========
1 Dr Martin Beer
Communications and Computing Research Group
ACES
Sheffield Hallam University
Email: m.beer at shu.ac.uk
2 Cyril Brom
Department of Software and Computer Science Education
Faculty of Mathematics and Physics
Charles University in Prague
email: brom at ksvi.mff.cuni.cz
3 Von-Wun Soo,
Department of Computer Science
Institute of Information Systems and Applications
National Tsing Hua University
email:soo at cs.nthu.edu.tw
4 Frank Dignum
Department of Information & Computing Sciences
Utrecht University
The Netherlands
e-mail: dignum at cs.uu.nl
--
**********************************************************************
Frank Dignum *
Utrecht University * Knowledge is only one point,
The Netherlands * the ignorant have multiplied it
e-mail: dignum at cs.uu.nl *
webpage: www.cs.uu.nl/people/dignum/ * (Baha'u'llah)
telephone: +31-30-2539109 *
**********************************************************************
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