[agents] CFP Second International Workshop on Agents for Games and Simulations (AGS at AAMAS-2010)

Frank Dignum dignum at cs.uu.nl
Thu Dec 10 05:31:59 EST 2009


Sorry if you receive multiple copies of this CFP

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CALL FOR PAPERS

Second International Workshop on Agents for Games and Simulations

Workshop at AAMAS 2010

people.cs.uu.nl/dignum/AGS10/

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Important dates:
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Deadline for submissions: 02 February 2010 (24:00 UTC)
Notification of acceptance: 02 March 2010
Camera-ready copy of papers: 15 March 2010
Workshop: 10 or 11 May 2010

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Research in Multi-Agent Systems offers promising technologies to 
implement non-playing characters embodying more realistic cognitive 
models. However, the technologies used in today's game engines and 
multi-agent platforms are not readily compatible due to some differences 
in their major concerns. For example, where game engines focus on 
real-time aspects that prioritize efficiency and central control, 
multi-agent platforms privilege agent autonomy instead. And while 
multi-agent platforms typically offer sophisticated communication 
capabilities, these may not be usable, or even appropriate, when the 
agents are coupled to a game. So, although increased autonomy and 
intelligence may offer benefits for a more compelling game play—and may 
even be essential for serious games—it is not clear whether current 
multi agent platforms offer the means that are needed to accomplish 
this. Indeed, when current approaches to game design are used to 
incorporate state of the art Multi-Agent System technology, the autonomy 
and intelligence of the agents might even be seen more as a hindrance 
than an asset. A very similar argument can be given for approaches based 
on agent-based (social) simulations.
In this workshop we want to bring people together that address the 
particular challenges of using agent technology for games and 
simulations. Submissions are invited for the following three main themes:

   1. Technical
         1. What techniques are suitable for agents that are
            incorporated into games and simulations?
         2. How to balance intelligence and efficiency?
         3. How to couple the agents to the game/simulation and manage
            this coupling’s information flow?
   2. Conceptual
         1. What information is available for the agents from the game
            or simulation engine?
         2. How do we balance reaction to events of the game or
            simulation with goal directed behavior?
         3. How do we handle ontological differences between information
            used by agents and information from the game/simulation
            information?
   3. Design
         1. How do we design games/simulations containing intelligent
            agents?
         2. How do we determine what agents should do and should not do,
            such that local autonomy and story direction are well balanced?
         3. How do we design for the agents themselves, who are embedded
            in other (possibly diverse) systems, including associated
            tools and methodologies for authoring agent behavior?

Of course we also welcome any papers about experiences on the use of 
agents in games and simulations. This can be applications where agents 
are replacing persons in training situations, where agents function as 
virtual tutors or in any other way enhance the game play. We also would 
like to invite explicitly contributions that describe the use of agents 
with rich cognitive models in simulations. Both success as well as 
"failures" are welcome as they both can help us better understand what 
are the key issues in combining agents with game and simulation engines. 
Papers will undergo the normal review process and are selected on the 
basis of quality. However, when choices have to be made we will try to 
spread the accepted papers over the main themes of the workshop. 
Interesting ideas are more important in this respect than detailed 
results on fringe topics.
We aim to publish a the proceedings as an LNCS volume like last year. 
Depending on the quality and number of submissions we might additionally 
publish a special issue of a journal in game technology.

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Formatting guidelines:

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We encourage participants to submit a paper (15 pages max), describing 
their work on one or more of the topics mentioned above. All 
non-presenting participants will need to submit a one-page position 
statement which presents their view on agents for games and simulations 
relative to (one of) the workshop topics.
All submissions must include the author's name(s), affiliation, complete 
mailing address, phone number, fax number and email address. Please use 
the LNCS format for formatting your paper.
All accepted submissions and position statements will be published in 
the workshop proceedings.

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Submission procedure:

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Submissions should be submitted through the EasyChair system at http://www.easychair.org/conferences/?conf=ags2010

either in PostScript format or in PDF format.

The deadline for receipt of submissions is February, 02, 2010. Papers 
received after this date will not be reviewed.

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Organizing Committee

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<http://www.cs.uu.nl/%7Edignum> Frank Dignum, Utrecht University, The 
Netherlands,
Jeffrey Bradshaw, IHMC, Florida, USA,
Jeff Orkin, MIT, USA,
Annerieke Heuvelink, TNO, The Netherlands

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Program Committee:

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   1. Elisabeth Andre (DFKI, Germany)
   2. Andre Campos (UFRN, Brazil)
   3. Bill Clancey (NASA, USA)
   4. Rosaria Conte (ISTC-CNR, Italy)
   5. Vincent Corruble (LIP6, France)
   6. Yves Demazeau (CNRS-LIG, Grenoble)
   7. Virginia Dignum (Technical University Delft, The Netherlands)
   8. Willem van Doesburg (TNO, The Netherlands)
   9. Alexis Drogoul (LIP6, France)
  10. Bruce Edmonds (MMU, UK)
  11. Corinna Elsenbroich (University of Surrey, UK)
  12. Klaus Fischer (DFKI, Germany)
  13. Hiromitsu Hattori (Kyoto University, Japan)
  14. Koen Hindriks (Delft University, The Netherlands)
  15. Wander Jager (Groningen University, The Netherlands)
  16. Stefan Kopp (University of Bielefeld, Germany)
  17. Mike van Lent (SOAR technology, USA)
  18. Michael Lewis (University of Pittsburg, USA)
  19. MeiYii Lim (Heriot-Watt University, UK)
  20. Stacy Marsella (USC, USA)
  21. Hector Munoz-Avila (Lehigh university, Bethlehem, USA)
  22. Emma Norling (MMU UK)
  23. Anton Nijholt (UT, The Netherlands)
  24. Joost van Oijen (VSTEP, The Netherlands)
  25. Ana Paiva (IST, Portugal)
  26. Michal Pechoucek (CTU, Czechia)
  27. David Pynadath (USC, USA)
  28. Geber Ramalho (Brazil)
  29. Gopal Ramchurn (University of Southampton, UK)
  30. Avi Rosenfeld (JCT, Israel)
  31. David Sarne (Bar Ilan University, Israel)
  32. Maarten Sierhuis (NASA, USA)
  33. Barry Silverman (UPenn, USA)
  34. Pieter Spronck (Tilburg University, The Netherlands)
  35. Katia Sycara (CMU, USA)
  36. Duane Szafron (U of Alberta, Canada)
  37. Max Tsvetovat (George Mason University, USA)
  38. Joost Westra (UU, The Netherlands)

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Frank Dignum                         *                            
Utrecht University                   * Knowledge is only one point,
The Netherlands                      * the ignorant have multiplied it
e-mail: dignum at cs.uu.nl              *                             
webpage: www.cs.uu.nl/people/dignum/ *                   (Baha'u'llah)  
telephone: +31-30-2539109            *                             
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