[agents] Last CFP Agents for Games and Simulations (AGS at AAMAS2009)
Frank Dignum
dignum at cs.uu.nl
Sun Jan 25 05:16:10 EST 2009
Sorry if you receive multiple copies of this CFP.
**********************************************************************************LAST
FINAL CALL FOR PAPERS
Agents for Games and Simulations
Workshop at AAMAS 2009
people.cs.uu.nl/dignum/AGS/
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Important dates:
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Deadline for submissions: 31 January 2009
Notification of acceptance: 2 March 2009
Camera-ready copy of papers: 15 March 2009
Workshop: 11 or 12 May 2009
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Multi Agent System research offers a promising technology to implement
cognitive intelligent Non Playing Characters. However the technologies
used in game engines and multi agent platforms are not readily
compatible due to some inherent differences of concerns. Where game
engines focus on real-time aspects and thus propagate efficiency and
central control, multi agent platforms assume autonomy of the agents.
Increased autonomy and intelligence may offer benefits for a more
compelling gameplay and may even be necessary for serious games.
However, it raises problems when current game design techniques are used
to incorporate state of the art Multi Agent System technology.
A very similar argument can be given for agent based (social) simulations.
In this workshop we want to bring people together that address the
particular challenges of using agent technology for games and
simulations. Submissions are invited for the following three main themes:
1. Technical
1. Connecting agent platforms to games and simulation engines;
who is in control?
2. Are actions synchronous or asynchronous?
3. How to monitor results of actions?
4. Can agents communicate through the agent platform?
5. How efficient should the agents be?
2. Conceptual
1. What information is available for the agents from the game
or simulation engine?
2. How to balance reaction to events of the game or simulation
with goal directed behavior
3. Ontological differences between agents and game/simulation
information.
3. Design
1. How to design games/simulations containing intelligent agents
2. How to design agents that are embedded in other systems
Of course we also welcome any papers about experiences on the use of
agents in games and simulations. Both successes as well as "failures"
are welcome as they both can help us better understand what are the key
issues in combining agents with game and simulation engines.
Papers will undergo the normal review process and are selected on the
basis of quality. However, when choices have to be made we will try to
spread the accepted papers over the main themes of the workshop.
Interesting ideas are more important in this respect than detailed
results on fringe topics.
We aim to publish a special issue of JAAMAS from a selection of the
papers in the workshop. Depending on the number of submissions and the
quality we can change this to an LNCS volume.
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Formatting guidelines:
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We encourage participants to submit a paper (15 pages max), describing
their work on one or more of the topics mentioned above. All
non-presenting participants will need to submit a one-page position
statement which presents their view on agents for games and simulations
relative to (one of) the workshop topics.
All submissions must include the author's name(s), affiliation, complete
mailing address, phone number, fax number and email address. Please use
the LNCS format for formatting your paper.
All accepted submissions and position statements will be published in
the workshop proceedings.
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Submission procedure:
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Submissions should be submitted through the EasyChair system at http://www.easychair.org/conferences/?conf=ags09
either in PostScript format or in PDF format.
The deadline for receipt of submissions is January, 30, 2009. Papers
received after this date will not be reviewed.
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Organizing Committee
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1 Frank Dignum, Utrecht University
2 Jeff Bradshaw, Florida Institute for Human & Machine Cognition
3 Barry Silverman, University of Pennsylvania/Systems Engineering Dept.
4 Willem van Doesburg, TNO Defence, Security and Safety
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Program Committee:
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1. Elisabeth Andre (DFKI, Germany)
2. Ruth Aylett (Heriot-Watt University, UK)
3. Michael Buro (University of Alberta, Canada)
4. Andre Campos (UFRN, Brazil)
5. Bill Clancey (NASA, USA)
6. Rosaria Conte (ISTC-CNR, Italy)
7. Vincent Corruble (LIP6, France)
8. Yves Demazeau
9. Virginia Dignum (Utrecht University, The Netherlands)
10. Alexis Drogoul (LIP6, France)
11. Bruce Edmonds (MMU, UK)
12. Corinna Elsenbroich (University of Surrey, UK)
13. Klaus Fischer (DFKI, Germany)
14. Hiromitsu Hattori (Kyoto University, Japan)
15. Koen Hindriks (Delft University, The Netherlands)
16. Wander Jager (Groningen University, The Netherlands)
17. Stefan Kopp (University of Bielefeld, Germany)
18. Michael Lewis (University of Pittsburg, USA)
19. Scott Moss (MMU, UK)
20. Emma Norling (MMU UK)
21. Anton Nijholt (UT, The Netherlands)
22. Ana Paiva (IST, Portugal)
23. Michal Pechoucek (CTU, Czechia)
24. David Pynadath (USC, USA)
25. Geber Ramalho (Brazil)
26. Gopal Ramchurn (University of Southampton, UK)
27. Avi Rosenfeld (JCT, Israel)
28. David Sarne (Bar Ilan University, Israel)
29. Pjotr van Schothorst (VSTEP, The Netherlands)
30. Maarten Sierhuis (NASA, USA)
31. Pieter Spronck (Tilburg University, The Netherlands)
32. Katia Sycara (CMU, USA)
33. Duane Szafron (U of Alberta, Canada)
34. Max Tsvetovat (George Mason University, USA)
--
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Frank Dignum *
Utrecht University * Knowledge is only one point,
The Netherlands * the ignorant have multiplied it
e-mail: dignum at cs.uu.nl *
webpage: www.cs.uu.nl/people/dignum/ * (Baha'u'llah)
telephone: +31-30-2539109 *
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